Career Profile

I am currently a Senior Algorithm Engineer at Tencent, where I lead an algorithm team of ~15 people on frontier game-AI research and development. Our work spans several directions:

  • evaluation systems for LLM-based game generation and high-quality game-data synthesis;
  • training point-cloud foundation models for 3D scene generation;
  • exploring a new paradigm of video-model-based AI-generated games;
  • and the core algorithms behind online AI game generation, such as asset retrieval and 2D/3D asset processing.

I received my Bachelor's and Master's degrees from Harbin Institute of Technology, with a bachelor thesis on model-based MARL supervised by Prof. Dibangoye. My research interests span generative game AI, agentic 3D scene generation, and reinforcement learning.

News

2026
I will attend ECCV 2026.
Sept 2025
Started serving as the algorithm lead of a game project team.
Aug 2022
The paper named Correcting Biased Value Estimation in Mixing Value-Based Multi-Agent Reinforcement Learning by Multiple Choice Learning is accepted by Engineering Applications of Artificial Intelligence (IF:7.802/Q1).
July 2022
Joined Tencent as full-time reinforcement learning engineer.
July 2022
The paper named Multi-level credit assignment for cooperative multi-agent reinforcement learning is accepted by Applied Sciences (IF:2.838/Q2).
December 2020
Joined Netease Fuxi AI lab as intern.
July 2020
Joined a great company Parametrix.ai that focus on applying AI in games.
June 2020
Optimally Solving Two-Agent Decentralized POMDPs Under One-Sided Information Sharing accepted by ICML 2020.
February 2020
Submitted a paper to ICML 2020.
September 2019
Joined CITI-Lab in INRIA and INSA de Lyon and studied on MARL under the supervision of Prof. Dibangoye.
April 2019
Paper accepted at IIHMSP in Jilin China.

Publications

Chucheng Xiang, Runze Wang, Zhi Deng, Ruchao Bao, Yuanwei Zhang, Yuxuan Xie, Hanliu Wang, Liangzhen Fei, Wenzheng Wu, Cheng Wan, Peifeng Li, Zhongyuan Liu, Ligang Liu
SIGGRAPH Asia, 2026
Cheng Wan, Yongsen Mao, Wenzheng Wu, Yuxuan Xie, Chucheng Xiang, Runze Wang, Xiang Zhang, Zhongyuan Liu, Rushi Dai, Yuan Liu
ECCV, 2026
Bing Liu, Yuxuan Xie, Lei Feng, Ping Fu
Engineering Applications of Artificial Intelligence, 2022
Lei Feng, Yuxuan Xie, Bing Liu, Shuyan Wang
Applied Sciences, 2022
Yuxuan Xie, Jilles S. Dibangoye, Olivier Buffet
ICML, 2020
Yuxuan Xie, Bing Liu, Lei Feng, Xipeng Li, Danyin Zou
IIHMSP/FITAT, 2019

Education

Master

2020 - 2022
Harbin Institute of Technology

Exchange student funded by CSC

2019 - 2020
INSA de Lyon

Exchange student funded by HIT

2018 - 2018
Peking University

Bachelor Degree (Ranking:1/110, GPA:93.5/100)

2016 - 2020
Harbin Institute of Technology

Experiences

Senior Algorithm Engineer

2026.1 - Present
Tencent
  • Lead an algorithm team of ~15 people on frontier game-AI R&D, spanning: LLM-based game-generation evaluation systems and high-quality game-data synthesis; training a point-cloud foundation model for scene generation; exploring novel AI game generation with video models; and core algorithms for online AI game generation such as asset retrieval and 2D/3D asset processing.

LLM Algorithm Engineer

2023.7 - Present
Tencent
  • Optimized Qwen with SFT/ORPO/RLHF for 3D scene generation.
  • Built LLM-driven high-quality NPCs for AAA games, with human-like dialogue, actions, and expressions/emotions.

RL Algorithm Engineer

2022.7 - 2023.7
Tencent
  • Developed AI bots with reinforcement learning and imitation learning, successfully shipped to production and improved game retention.

RL Research Intern

2020.12 - 2021.4
Netease Fuxi Lab
  • Studied how game-content output affects player retention to guide numerical design.

RL Intern

2020.7-2020.9
Parametrix.ai

Research Assistant

2019.9-2020.6
Chroma, CITI LAB, INSA-Lyon & INRIA
  • Proposed belief occupancy state as a summary to recast Dec-POMDPs under one-sideness sharing to boMDP which is MDP actually.
  • Implemented belief occupancy state Heuristic search and value iteration algorithm to solve boMDP.
  • Applied linear programming and tabular method to improve the scalability.

Lead Developer

2018-2019
Auto Test and Control Lab
  • Quantized floating point data of DL Networks into 16 or 8 bits on Caffe.
  • Applied KL Divergence to decrease the loss caused by quantization of 8 bits to just 1.5 for MobileNet-SSD.
  • Verified the Quantization Scheme for 16 bits on FPGA.

Developer

2018-2019
Auto Test and Control Lab
  • Designed and trained DL Network for diagnosis of pneumonia on Caffe and implemented it on Zynq.
  • Won 2nd Place in the 16th Challenge Cup and Silver Award in the 9th Zuguang Cup.

Developer

2018-2018
Wireless Charging Lab
  • Manufactured and debugged control module for a wireless charging system.